Showing posts with label girlfriends. Show all posts
Showing posts with label girlfriends. Show all posts

Thursday, January 28, 2010

Nerd, meet Girlfriend (Part 2)

One of my fans suggested I write more, and that he'd read it when they woke up in the morning. He also said they really liked Nerd, Meet Girlfriend part 1 and it inspired him and his girlfriend to play more games together. Aww!

That being said, sometimes it's hard to get your significant other to play the games you actually like. You play EVE, and you're hardcore. You're a productive member of a 0.0 alliance, and you put around 30 hours a week playing (maybe that's too small an estimate for EVE players). You really wish your girlfriend would play EVE with you.

You're a competitive Street Fighter 4 player. Your boyfriend has an XBox 360 and plays random games. You enjoyed playing Halo 3 together (you suffered through Legendary, but made it somehow), but he can't really bring himself to play SF4 with you because you own him all the time and he doesn't understand why linking two crouching strongs into roundhouse is important. He follows the Ken flowchart and loses horribly, and doesn't have fun.

This post is for us. The hardcores, the players that play games to the fullest, to 100%. How the heck do we get our girlfriends (or boyfriends) to actually sit down in practice mode and learn combos? How do we get our significant other to understand that playing the market is actually fun, and doing endgame raids is awesome when everyone actually does what they are supposed to?

Honestly, I don't know the full answer to this. Some love interests just won't sit in practice mode and learn combos. Some love interests will never get what frame advantage is. Some significant others just don't understand why dealing more damage than the tank is important. No matter what we try, nothing will get these people to do what you want.

However, I can pose some situations from experience about fighting games, and go from there.

I've taught a fair number of total noobs how frame advantage works, in a way that makes sense. I've also taught a large number of unskilled fighting game players about guessing games so that they get that "a-ha!" moment when they do something, guess wrong, and understand that they guessed wrong. Honestly, I still beat these people consistently, but it is about 1000 times more fun to play with them because it goes from being a "spam optimal move" fest to being "I am pretty sure they will do this."

The first and most important thing that you need to have is a student, partner, whatever, who is actually willing to listen to what you are trying to show them. A girlfriend is actually fairly likely to listen to you. A boyfriend... might, although male ego will get in the way. If they don't actually want to try, you are screwed.

The next step is to explain the concepts in as basic a manner as you can. Completely avoid complex topics like parrying or combos. In a fighting game, explaining tempo is very hard, but you're going to have to be the one to do it. I use 'my turn, your turn' gameplay as a way of describing tempo, and use Soul Calibur as my teaching game of choice. Even if my eventual goal is to get people playing BlazBlue (Continuum Shift is out for consoles now, yay!), I need to teach tempo in a game where tempo is easy to understand, and Soul Calibur is easy to understand - it's easy to understand controlling space when we explain what each character's long ranged moves are, and it's easy to explain tempo in a game that often rewards blocking with free damage.

MMOs are in the same vein. Explaining mana efficiency is easy to understand. Explain that a healer should choose when to heal wisely in order to prepare for emergencies, because healing when you don't need to wastes mana for when something bad happens, like extra pulls or aggro on someone else. Explaining why fearing a mob is a bad idea (feel free to demonstrate why, it's one of those obvious things if you see it in action). Explain what DPS is (it's honestly not that hard, it's just the amount of damage you do, no need to complicate it with exact time frames).

If you dumb down the nuance things that you know Barney-style, it helps build a foundation that lets them understand things better. I've had girls (not SOs, but the point remains) who were not normally known for being exceptional gamers ask me why so-and-so did some stupid thing, because what so-and-so was doing didn't make sense, since I taught her to do it the smart way. It warmed my (black, evil) heart!

The closer you get to that 'a-ha!' moment, the better. But you are going to have to hold their hand most of the way. I was teaching a friend (guy) how to play Soul Calibur, and after learning about tempo, he just blocked all the time, even when it was safe for him to attack. I looked at him funny, like "why are you blocking, you should be attacking!" and he just gave me the deer in the headlights look. He eventually got to where he could occasionally fluke a good player, and when he went to play normal SC4 players, he tore them apart (warmed my black heart again). He looked at me like, "wow, these people don't even know when it's safe to attack, it's like beating up little kids."

All the stuff I said in Part 1 applies. You have to be patient, encouraging, and 100% positive throughout the learning process. Since we're probably teaching your boyfriend to do something that involves making him fail a lot (because hardcore players do hard things, and your boyfriend is not going to be able to just do them), you need to be extra encouraging. Sometimes taking him to an anime con so he can thrash all over the anime fans at Soul Calibur might be what he needs. Another good idea might be to have him watch you raid, so he can get an idea for what kind of mistakes other people make.

What about EVE?

Well, honestly I think you're screwed, because EVE really... isn't fun. I know I'm going to get hate mail or something because people insist EVE is fun, but it's not. EVE is an enjoyable experience (I hate to call it a game) for a lot of people. Some parts of EVE can be fun, maybe. But the most important part of EVE is the corporate drama, which really has little to do with the 'game' itself. It's something that you can't just inject yourself into. The game itself is about watching progress bars go up (or really down, in the case of enemy health bars). Sure, there is a fair bit of depth involved in making those progress bars go down, but it's not like most MMOs where every 1-3 seconds is a decision-making point. It's definitely not like a fighting game or shooter where every .1 seconds is a decision-making point. If you can get your girlfriend* to play EVE with you, it's because somehow you got her into your alliance and got her involved with the drama, and she likes it.

Either that, or she's an economics major.

Ultimately, this is a hard question to answer in a general way, but I can sum it up like this:

1: make sure they are actually interested in playing with you; if not, go back to Gears of War
2: start teaching them very basic concepts, starting from the first little things they do wrong
3: never get frustrated, use the word wrong, or be negative, ever - 100% positive all the time
4: be aware of the fact that they most likely will never be amazing
5: be prepared to give up, because honestly this is hard and you most likely failed #3

*kind of sexist, but I realize that the ratio of male to female in EVE is like 20:1 or something

Tuesday, October 13, 2009

Nerd, meet Girlfriend (Part 1)

Or boyfriend, as the case may be. There is a fairly large faction of girl gamers out there, and they can potentially benefit from this too.

This is not a guide on how to get a significant other. I have a lot to say on the issue of mate selection, but honestly it is disagreeable to most people. This is instead a guide on how to share gaming with the focus of your affections in a way that is most suited to their needs.

This is divided into two parts. The first part is how to get a SO to enjoy playing games with you. The second is on how to get a SO who is already a gamer to play a particular game of which you enjoy. I couldn't do this any other way. There's a lot to say on the subject and not much of it is similar.

The first thing you have to realize when trying to get your love interest to play games with you is that the goal should be to show them how enjoyable games can be. Anything less noble than that is pretty sure to fail. By that, I mean that you should not try to get your girlfriend to play EVE with you if she is a non-gamer. Most 'hardcore' gaming genres are simply too daunting for a novice gamer. If you are hardcore into BlazBlue but your boyfriend isn't, no amount of explaining the joys you have playing competitively with your friends is going to help.

(I might know some of this from experience, so trust me)

The first thing you need to do is find something relatively easy to play (not too difficult of a control scheme, not too much mental trickery) and that strikes his or her interest. If possible, try for a co-op game.

A good, if unlikely example, is Gears of War 2. It is fairly easy to play and has a lot of easy fun. It is highly violent and gory though, so if your significant other is not into that (a surprising number of girls don't mind it) you may have to pick a different game.

Super Mario Galaxy has an interesting co-op mode, but it doesn't really do the job in the long term. It is better for girlfriends (who don't mind doing things if they think they are helping) than it is for boyfriends.

Although it's competitive, Smash can be a good game for this if you are not very good at the game. If you know what a short hop is, do not use Smash's competitive modes. Cooperative modes, like Brawl's Subspace Emissary (yeah, I know SSE is not very fun, but your boyfriend doesn't know that and he will enjoy beating up robots) are okay. Be careful though if you go from cooperative to competitive modes - and in all cases with Smash, make sure to turn items on (disabling some, especially BS stuff is okay) and have some CPU bots to beat up on. Your girlfriend won't know the difference if 1-hit kill items are turned off, but the added randomness really helps make things more fun.

Supposedly, Fable 2 is pretty awesome. It's even neater because both of you can play on your own time, and Fable is really good at letting people enjoy doing absolutely nothing (by that, I mean doing odd jobs, buying property, doing repeatable side quests, and managing your 8 or 9 different families). For maximum effect, make sure that you don't use too many overpowered magic skills (so they can do something) and play the game on their save file. Just don't be surprised if your girlfriend has a spouse in every town along with nicknames the next time you play. Don't get jealous of Pooky. She can't please your girlfriend the way you can. I hope.

Probably the most obvious example is MMORPGs. Couples have been making duo characters since the EQ1 and UO days. If both people get into it and make alts in case they want to solo or play when their SO isn't around, it can be a very workable arrangement. I highly recommend games that are solo or duo friendly. World of Warcraft is a good example, EVE is not. Aion is a good example, FFXI is not. Do some research (you're the gamer, right?) and find a game that will work out for the both of you. Of all of these, I'd have to suggest Dragonica Online for its ease of play, fun mechanics, and obvious benefits to a 2-person party (and even more benefits for a couple!)

I highly do not recommend anything competitive. Soul Calibur and Smash are pretty much the only competitive games you can use, but even then it's a bad idea. You do not want to get into a situation where you are winning all the time and your boyfriend is getting owned. That is not fun, and it will sour their opinion to games pretty rapidly.

Cooperative games work so well because they mirror a relationship. Even playing ODST with your girlfriend can be fun for her, because she can shoot guys and save your bacon (okay, they weren't dangerous to you, but don't let her know that). Doing things as a team helps cement the fact that you work well together and do great things together, greater than what either of you could do on your own.

While you're playing though, you need to provide positive feedback. 100% of the time, you need to let them know how they helped, how they saved your butt from being owned by 3000 of those dudes coming in behind you with that sweet grenade and so on. If you fail, never blame them. Blame yourself, or even the game if you have to. For instance, when playing Gears with a buddy of mine, we got to a part where we had to play much better than normal, because a mistake in positioning would get one of us killed by mortar fire. Occasionally I would screw up, and I'd blame myself for being in the wrong spot. Sometimes he would screw up, and I'd blame the game for putting in those BS mortars. You can mock your buddies for screwing up in a game, but never do it to your boyfriend.

Especially don't do it to a boyfriend. This is where gender matters a little. Men have much more fragile egos than women. Girls naturally like to help people succeed, so if you get upset and blame something on them, they are actually much more likely to try and do better next time than a guy will. Guys will get frustrated because they like to be good at things, and challenging them about it even if it's constructive, will make them feel kind of crappy. Girls get upset at that sort of thing too (again, I know this from experience) but they have a way higher tolerance factor than guys.

Coaching should be done with caution. Girls, again, are much easier to coach than guys. Boyfriends don't like to be told how to do things. While girls will generally lack the motor skills that boys develop just by growing up, a girl is more apt to accept advice and suggestions, such as "move the analog stick more lightly and your aim will move slower." Try to phrase coaching in as positive a light as possible. "Use this skill when they're stunned, because you'll have more time to cast it." For guys, uh... just be careful. Boyfriends hate being told what to do.

In a lot of cases, particularly with guys, you just won't be able to get them to sit down and have fun. The hard part is actually having them sit down and play.

Working strategies include:
*playing the game by yourself, and asking them if they want to join in.
*if you are female, giving vague sexual connotation to games ("I get so excited when...")
*offering trades may help, eg. you do this with me, I do this with you (don't do something you wouldn't actually do though) - just make sure the game is actually fun
*if they are female, a lot of things will work - if you suggest that they can help you have fun, most decent girlfriends will at least entertain the idea of playing with you

Another key component of a game is that it has to be fun for 1 hour. Sometimes you're not going to be able to do a long involved instance run. Whatever game you choose, you need to be able to put in just a little time and have fun doing it. Long time in the game will be the norm more often than not - your boyfriend is going to come over, watch you playing InFamous, and ask to play WoW with your druid, and you'll end up playing for hours. But make sure that if you only have a little time, that it's fun too. Nothing sucks more than having to drop out of an instance team and let the team down because of IRL stuff (protip: sending your boyfriend naughty whispers is a good way to end a gaming session early).

At the end of a play session, make sure that you let them know that you had fun. THIS IS VITAL. Never, ever, ever, ever, ever tell them that playing with them wasn't fun. EVER. If it wasn't, try a different game or turn down the difficulty setting, but for the love of god don't tell them it wasn't fun. This is another reason why you should not play competitive games. If you get together with your girlfriend and play TF2, you will most likely not do very well if your girlfriend is a non-gamer. Most likely you will die a lot and it will not be fun. Cooperative games let you beat the crap out of computer-controlled opponents, avoid griefing by random other people, and generally just have a fun time. As strange as it sounds to competitive gamers, a co-op campaign is more guaranteed fun than a multiplayer deathmatch.

One of the cool things about doing cooperative games is that many of them have competitive elements, and if your SO starts number crunching how much +attack power their next gear set will have, maybe they'll be more likely to learn how to do 32 hit Litchi relaunches.

(No, I am not sure if Litchi has a 32 hit tsubame relaunch, or if she hits for more. I know she hits you a lot of times and it is frustrating. ~.~)

So, in short:
1 - find a fun, easy to play cooperative game
2 - find some way to get them to sit down and play with you
3 - be encouraging in everything you say
4 - follow through - make sure they know you had fun
5 - ???
6 - Profit!

I have part 2 drafted up, more or less. This one is a little short, because I cut some content out of it.